This was my entry for Kenney Jam 2025. The theme was "power", so you help 2 robots escape darkness before running out of battery. They both need to survive in order to win, so be sure to share their power!

I have made new updates since the submission, the old version can be found bellow.

Controls

Mobile:

Left side of screen controls the robot on the left.
Right side of screen controls the robot on the right.
- Up button to jump.
- Down button to slide.
- Right/Left button to share power from one robot to the other.

Desktop:

W/A/D keys control the robot on the left.
Up/Down/Left keys control the robot on the right.
- W/Up key to jump.
- S/Down key to slide.
- D/Left key to share power from one robot to the other.

The robots battery will slowly drain while they run. 
There are 2 checkpoints in the game. If you use them you'll get less stars at the end.
There are 2 power sources that can charge the robots, you just need to touch the switch on the opposite side.

Credits

All visual assets by Kenney and KayKit
Music and SFX by Ovani Sound
Design, code, test Pelax
Also my wife, tolerating very crazy 48 hours, and helping me test co-op.  I would have passed out at the desk if it wasn't for her.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPelax
GenreAction
Made withUnity
TagsLocal Co-Op, Mouse only, Runner
Average sessionA few seconds
InputsMouse
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download
battery-life-original-submission 24 MB

Comments

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(1 edit)

Let's trade feedback! I submitted a project too.

  • Gameplay: Co-Op endless runner, good direction to take this. I can see kids trying this on iPads as well as a potential mobile version using two side of the phone to compete. I could pass the time so easily on this when playing with my siblings. It's also funny art style too and low pressure overall.
  • Art: Good use of the minimalist 3D Models, level blocks and traps. It's so simple, why hasn't anyone thought of this design yet in co-op format. I like you have the hazards going toward the center of the screen instead of the other way around. Player hero always stays centered, another reason there's potential for Mobile port.

Future Enhancements:

  1. Character Picker for each side----just visual skin changes, doesn't have to be stat or tangible differences. Because the chibi sci-fi art style just works.
  2. Difficulty picker----for us hyper-competitive folks. 
  3. UI Hits Counter ---- add a number next to the lightning health bar that shows how many more hits we can take. (When the lightning is full, it has a 5. When the lighting is almost empty, it has 1 next to it. For better clarity). 
  4. Hazard animations----can potentially add unique animations to the hazards to make it feel more lively than static hazards. Boost platforms---like in Crash Bandicoot that help us run faster or jet over an obstacle. 
  5. Collectibles----maybe simple hero collectibles on the paths. Like a floating hat that you have to jump to collect and at the end of the round you can add it onto your character. So both players have alternative incentives to keep playing.

Nice game!!!!

Thanks!

Super fun concept, very fun to play!

Thanks! I just played your game too it's fun! Luckily I had a lot of V Rising hours so I was trained to survive xD